Technologies exist within the research tree in the campaign. Not all technologies can be researched at the same time.
Tier 0 technologies
Gunnery
Mercantilism
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Mercantilism
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Market and Port
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Energised Suspendium
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Suspendium Chambers
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Suspendium Chambers
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Explosives
Machinery
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Propellers
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Propellers
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Tracks
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Tracks
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Officer Training
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Fleet Academy
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Fleet Academy
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Garrison
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Garrison
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Rifling
Empiricism
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Field Station
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Field Station
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Military Training
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Marines
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Marines
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Fire extinguishers
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Fire extinguishers
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Tier 1 technologies
Advanced Explosives
ammo storage
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Prerequisites
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Military Training
|
Choose:
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Efficient Ammo Storage
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Efficient Ammo Storage
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25% Extra Ammo Storage
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Safer Ammo Storage
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Reinforced Hulls
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Prerequisites
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Gunnery
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Heavy wooden armour
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Heavy wooden armour
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Sponsons
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Sponsons
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Shipyard
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Shipyard
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Scientific Method
Articulated Machinery
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Prerequisites
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Machinery
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Saw Blade
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Saw Blade
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Legs
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Legs
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Optics
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Prerequisites
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Rifling
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Telescopes
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Telescopes
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Deck Guns
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Deck Guns
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Aerial Corps
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Prerequisites
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Military Training
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Aerial Hussars
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Aerial Hussars
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Harpooners
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Harpoon Guns
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Metallurgy
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Prerequisites
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Gunnery
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Medium Steel Armour
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Medium Steel Armour
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Imperial Cannon
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Imperial Cannon
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Increased saw damage
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20% saw damage
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Security Services
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Prerequisites
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Officer Training
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Police Station
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Police Station
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Spy Agency
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Spy Agency
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economics
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Prerequisites
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Mercantilism
|
Choose:
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Autarky
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Autarky
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5% town and city income
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Free Trade
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Free Trade
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40% income from trade treaties
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Tier 2 technologies
Heavier than Air Flight
Heavy Cannon
Scientific Suspendium Mining
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Prerequisites
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Scientific Method
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Large Suspendium Chambers
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Large Suspendium Chambers
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Air Dragoons
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Air Dragoons
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Machining
City Planning
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Prerequisites
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economics
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Massive stone walls
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Massive stone walls
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Faster building construction
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50% building construction speed
Faster city upgrades
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50% city upgrade speed
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Combustibles
civil society
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Prerequisites
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Security Services
|
Choose:
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Surveillance State
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Surveillance State
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25 spy defence
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Free Press
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|
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Gyroscopes
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Prerequisites
|
Optics
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Turrets
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Turrets
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Aerial Strategy
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Prerequisites
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Security Services
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Aerial Corps
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Command centres
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Command centres
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Aircraft command decks
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Aircraft command decks
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Observation domes
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Observation domes
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Elite Infantry
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Prerequisites
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Aerial Corps
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Grappling Hooks
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Air Grenadiers
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Trained musketeers
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25% Musket aim and fire rate
Grenadier conditioning
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50% Grenade aim and range
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Biomimetics
Cartography
Tier 3 technologies
loading drills
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Prerequisites
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Elite Infantry
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Choose:
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Faster Cannon Reload
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Safer Cannon
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Safer Cannon
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Cannons no longer explode
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small arms ballistics
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Prerequisites
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Machining
|
Choose:
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Armour-Piercing Rounds
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Armour-Piercing Rounds
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50% Gatling gun and rifle damage
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Lightweight Rounds
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Lightweight Rounds
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50% Gatling gun and rifle aim and clip
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Anti-Air Tactics
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Prerequisites
|
Machining
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Flak Cannon
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Flak Cannon
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Advanced Metallurgy
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Prerequisites
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Heavy Cannon
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Biomimetics
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Heavy steel armour
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Heavy steel armour
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Increased cannon damage
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20% Cannon damage
Increased saw damage
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20% Saw damage
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Bureaucracy
Advanced Flight
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Prerequisites
|
Heavier than Air Flight
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Bombers
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Bombers
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Rocket Planes
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Rocket Planes
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Aircraft maintenance bays
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Aircraft maintenance bays
|
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Cybernetics
Aerodynamics
Computers
|
Prerequisites
|
Gyroscopes
|
Computers
|
Computers
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Clockwork Hussars
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Clockwork Hussars
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Suspendium Projection
advanced flammables
|
Prerequisites
|
Combustibles
|
Choose:
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High Pressure Jelly
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High Pressure Jelly
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70% Flamethrower range
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High Temperature Jelly
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High Temperature Jelly
|
1 Flamethrowers direct damage
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Experimental Research
Automated Loading Systems
Tier 4 technologies
Guidance Systems
advanced rocketry
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Prerequisites
|
Aerodynamics
|
Choose:
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Active Stabilisation
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Active Stabilisation
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Double rocket accuracy
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Rapid Rocket Fire
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Rapid Rocket Fire
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Fire 4 small rockets for +100% damage
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Torpedo Planes
statistical analysis
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Prerequisites
|
Anti-Air Tactics
|
Choose:
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Monocoque Construction
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Monocoque Construction
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30% Airplane speed and dodge, -50% maintenance cost
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Selective Uparmouring
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Selective Uparmouring
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40% Airplane HP
|
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Robotics
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Prerequisites
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Computers
|
Mech Spiders
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Mech Spiders
|
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Exoskeletons
Deep State
|
Prerequisites
|
Bureaucracy
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Security Ministry
|
Security Ministry
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Military Bureaucracy
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Double fleet supply limit
|
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Automated Supply Systems
biostructures
|
Prerequisites
|
Advanced Metallurgy
|
Choose:
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Reticulated Plating
|
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Shaped Hulls
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Shaped Hulls
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50% Steel armour blast absorb
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Advanced Suspendium Weapons
military organisation
|
Prerequisites
|
Bureaucracy
|
Choose:
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Universal Conscription
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Martial Caste
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|
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advanced fuzes
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Prerequisites
|
Cybernetics
|
Choose:
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Safety Fuzes
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Safety Fuzes
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Reduced torpedo minimum range
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Optimal Distance Fuze
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Optimal Distance Fuze
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20% Torpedo damage
|
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Industrial Automation