Modding

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The game can be modded using JSON files.

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Modding Guide Blog Posts

Other Resources

Modding Attribute List

Preliminary Information:

The basic structure of attributes is:

"Attribute": "Value",

Where "Attribute" will be the attribute you want to add and "Value" is the value you want to set the attribute to.

Some attributes can be given a list of values as well:

"AttributeParent": { "Value1", "Value2", "Value3" },

In this guide, attributes will have applicable values listed alongside them, so for now just know that not all attributes take the same values.


A note about JSON: when adding attributes you put a comma at the end only if there is another attribute after it.

For example, if there are only 3 attributes in a file, you would only have 2 commas as the last attribute doesn't need it:

[
  {
    "Attribute1": "Value",
    "Attribute2": "Value",
    "Attribute3": "Value"
  }
]

This is also the case when adding attributes within other attributes:

[
  {
    "AttributeParent": { 
      "subAttribute1": "value",
      "subAttribute2": "value",
      "subAttribute3": "value
    }
  }
]

Appearance Attributes will require a spritesheet to get their graphics from.

1 Tile = 16 pixels, spritesheets are 63 x 63 tiles, or 1024 x 1024 pixels

When attributes require a coordinate on the spritesheet, the format is ( x , y ) or horizontal then vertical.

Both horizontal and vertical start from ( 0 , 0 ) on the top left and go to ( 63 , 63 ) on the bottom right.

Basic Attributes:

"name":

Appearance Attributes:

Structural Attributes:

Resource Attributes:

Weapon Attributes:

Weapon Appearance Attributes:

Audio Attributes:

Track-related Attributes:

Leg-related Attributes:

Tentacle-related Attributes: