Difference between revisions of "Modules"

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{{Under construction}}Every [[Airship]], [[Landship]], and [[Building]] in the game is made up of different components called ''Modules that the player can place freely in the [[Ship Designer|Ship Designer.]]''
{{Under construction}}Every [[Airship]], [[Landship]], and [[Building]] in the game is made up of different components called ''Modules'' that the player can place freely in the [[Ship Designer|Ship Designer.]]
==[[Command]] and [[Crew]]==
==[[Command]] and [[Crew]]==



Revision as of 15:27, 22 October 2022

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Every Airship, Landship, and Building in the game is made up of different components called Modules that the player can place freely in the Ship Designer.

Command and Crew

Crew

Command

Targeting

Medical

Lift

All airships require lift generating modules to remain airborne utilizing the power of Suspendium.

Energized Suspendium

Suspendium chambers are coal fed internal modules that come in various sizes, generally the most durable and compact means of generating lift

Supendium Dust Tanks

Suspendium Dust Tanks are cheap, but bulky and vulnerable external modules and are the only option available in Tier 0

Pressurized Suspendium Dust Tanks

A more compact, maintenance free means of producing lift that can be armored but is fragile and vulnerable to explosions.

Moon Disk Fragments

A rare reward for defeating Moon Disks. A very large, expensive but efficient lift generating module

Propulsion

Airships and Landships require different modules to move.

Airship Propulsion

Propellers & Engines

Propellers and External engines provide large quantities of propulsion at the expense of requiring coal.

Sails

Sails come in external and internal variations and provide a cheap but crew and space intensive way of generating lift.

Landship Propulsion

Tracks

Mech Legs

Resources

Ammunition

Weapons need to be supplied with ammunition that is carried from Ammo Stores by crewmen. Each store provides a limited amount of ammunition for use over the course of a battle

Coal Stores

Some modules (such as Engines and Suspendium Chambers) require coal for operation, crew will carry coal from these stores to keep these modules operational, each store provides a limited amount of coal for use over the course of a battle

Repairs

Repair modules house parts that crew will use to repair damaged modules, each repair module houses a limited stock of parts to be used over the course of a battle

Supplies and Cargo

Airships and Landships require a certain amount of supplies to operate on the campaign map and deploy to battle based on the modules used in their construction, supply hatches and cargo door modules are used to meet that need and cargo holds can be used to expand the total supply of a fleet.

Fire Suppression

Vessels that have been set on fire in combat require crew to source water from Fire Points or Fire Extinguishers to put out the blaze

Weapons

Armaments for vessels come in many shapes and sizes, dealing either Piercing or Blast damage

Troops

Guards

Low Cost defensive troops that are incapable of boarding but can fight off boarders

Boarding Troops

Boarding troops are capable of assaulting and capturing other vessels through various means while also defending their parent vessel from enemy boarders.

Aircraft

Airships can host various forms of smaller craft that can harrass or destroy enemies from long range and outside the vessel's typical service cieling.

Hussars

Low Tech miniature airships housing a heavy-rifle wielding Hussar.

Fighters

Triplanes and Biplanes are primarily used to shoot down other aircraft but are capable of damaging larger vessels in a pinch.

Bombers

Bomber aircraft can deliver bombs or torpedos that are very damaging against larger enemy vessels.

Structural

Keels

Corridors

Decks

Struts

Miscellaneous