Specials
Great Forests: -30% Wooden armour cost, -10% ship cost.
Imperial Fleet Wreckage: -30% Steel armour cost, -5% ship cost.
Great Ruins: -30% Stone wall cost, -10% building cost.
Nitre Caverns: +15% Damage from explosives.
Suspendium Caves: -50% Suspendium chamber cost.
Steelwood Forest: +50% Wooden armour HP.
Spire of Learning: +15% Research.
Aeronautical Workshop: -50% Airplane cost.
Population Centre: -25% Crew maintenance cost.
Breadbasket Region: +50% Resupply speed.
Master Lensmaker: +50% Telescope accuracy bonus.
Master Gunsmith: Double Musket and Rifle accuracy.
Master Engineer: +30% Propeller propulsion.
Famous Doctor: Sickbays can revive dead crew.
Social Hub: Spy actions are 30% more likely to succeed.
Trade Hub: +40% Income from trade treaties.
Institute of Anatomy: Double research from defeating monsters.
Organ Market: $2000 for defeating a biological monster nest.
Occult Library: +5% Research speed, 30% for cultists.
Deep Coal Mine: +100% Coal storage.
Imperial Post Office: +15% Spy action success chance and defense.
Tea: +5% City income and +20% income from trade treaties.
Coffee: +10% Research and +20% income from trade treaties.
Opium: -10 Unrest in each city, -10% Construction speed and 40% income from trade treaties.
Silk: -5 Unrest in each city and +20% income from trade treaties.
Vineyards: -5 Unrest in each city and +20% income from trade treaties.
Wurm Herds: +50% Resupply speed.
Floathoney: -10 Unrest in each city, -10% construction speed, and 40% income from trade treaties.
Frost Wurms: -5 Unrest in each city and 40% income from trade treaties.
Incense: -5 Unrest in each city and +20% income from trade treaties.
Gold Mine: 20 Income.
Turtledove Graveyard: Shell Armour.
Master Metallurgist: +20% Cannon damage.